24hrGamers - Codes For Armored Core 2: Another Age
Continue from Armored Core 2:
Limiter release:
Extra boost:
Bonus missions:
Overweight AC:
Enemy emblems:
Hint: Colnart Bay City (Probe Balena Defenses): Hidden AC part:
Hint: Earth Central (Eliminate Intruder): Defeating Intruder:
Hint: Eyelet City (Test New MT Model): Hidden AC part:
Hint: Horwick Mountains (Attack The Airbase): Hidden AC part:
Hint: Horwick Mountains (Attack The Airbase): Easy completion:
Hint: Scissors Forest (Escort AC Parts Transport): Hidden AC part:
Hint: Defeating third menace in Lost Field (Ultimate Nineball):
Head: ZHD-2000/SV
Hint: More hidden AC parts:
Neo Izak: Complete All Missions Back EWR-M40
Hint: Second bonus mission:
Hint: Getting parts:
Hint: Float on water:
Hint: Bumble Bee Custom AC:
Head: ZHD-2000/SV
Hint: Dark Dragon Custom AC:
Head: ZHD-2000/SV
Hint: Death Reaper Custom AC:
Head: ZHD-MO/EGRET
Hint: Deathbringer Custom AC:
Head: EHD-NIGHTEYE
Hint: FireStorm Custom AC:
Head: ZHD-2000/SV
Hint: Fyre Storm Custom AC:
Head: ZHD-8008/5
Hint: Grim Reaper Custom AC:
Head: ZHD-2000/SV
Hint: Gun Sniper Custom AC:
Head: EXD-ONE-NT
Hint: Hyper X Custom AC:
AC Name: Hyper X
Hint: Jack Reaper Custom AC:
Head: ZHD-2000/SV
Hint: Night Crawler Custom AC:
Head: EHD-WACS
Hint: Omega Custom AC:
Head: ZHD-MO/EGRET
Hint: Omega Knight Custom AC:
Head: ZHD-MO/EGRET
Hint: Tallgeese 2 DM Custom AC:
Head: ZHD-MO/EGRET
Hint: White Fang Custom AC:
Head: ZHD-102/ROCK
Hint: Zypher Custom AC:
AC name: Zypher
Hint: Custom AC:
Head: ZHD-AG/TURRET
Load the saved data from Armored Core 2 in the one player scenario. You will start out with all previously obtained weapons and money.
Hold R1 + R2 + L1 + L2 and press R3 + L3. The limiter release allows you to use as much energy as desired without the bar decreasing. You will have one minute of limitless energy use, followed by one minute of no energy at all.
To get an extra boost press either R3 or L3.
Successfully complete the game, save your data, then load it again at the title screen. You can now access three new high-paying missions where you face Stinger in his AC (from Armored Core: Project Phantasma), Phantasma (who Stinger had merged with), and Final Nine-Ball (from Armored Core: Master of Arena). Fortunately, you can go overweight for all these missions. All are very tough. After defeating all three, you will get some very fast hover legs, and an "Inside" orbit cannon.
Successfully complete the game and save your data. Load the saved data, and you may play missions with your AC overweight.
Destroy an enemy AC during a mission to unlock its emblem in emblem edit mode.
Attack the enemy until you receive three messages from your operator telling you to come back at your leisure. You will then receive the Napalm Missile. This is a relatively weak weapon, but it lights the enemy on fire and causes their heat to spike. It is useful for versus matches.
Equip the Back Weapon ZWX-IV/PURSUIT Pursuit Missiles. When the battle begins. boost to the back right of the room into the corner. Keep firing at the AC until it gets stuck on the walkway above you. When it does, switch to the Pursuit Missiles. Aim up and just away from the walkway so that the missile pods will not hit it but fly by. The missiles will destroy or greatly weaken the AC, making him vulnerable. Note: You may have to redo this mission a fre times as the AC does not always get stuck on the walkway.
Win the mission as soon as possibly by destroying all four D-1 MTs. Zio Matrix will award you the Inside Dummy Maker - INW-DM-MV part. Note: try using the fastest bipedal legs (ZLN-WAO2/SS) to get it.
Go to where the second line of mountains start and look for a door on the right that has "Area 99" on it that you can open. Enter it and go up the elevator. You will be in a room containing many boxes. Destroy all the boxes. One of them will contain the Middle Rocket Launcher - ZWR-M/30.
In the first part of the mission when you get dropped off from your ship, hold the boost to get on top of the mountain. You can destroy the helicopters (recommended) if desired, then activate the limiter (or just boost down if you have a lightweight core). Then, destroy the MTs. After that, you will reach a door to another cliff. Fly across and enter. Destroy more MTs and go up the elevator. Destroy the box on your left or right (there are two of them) and you will find a medium missile. Next, boost up to the second floor and enter the door. You will find your last cliff boost up on top of the cliff. Use the limiter and fly across to the middle one. Let your boost recover and look for one near the bottom left (while facing the door). You will then fight an AC. It only has twin gatling guns. Defeat it and the bomber is all clear.
Immediately at the beginning, shoot the transport to weaken it but do not destroy it (you will lose the mission). You will have to shoot it a lot since it has strong armor. When the AC is detected, destroy it. Immediately after you destroy it, take out the transport and get the part (Head - EHD-SCOPEEYE) before the mission ends. You have to be quick to win the mission and get the part.
Core: ZCL-XA/2
Arms: EAW-DC10
Legs: ZLF-TRO5/INTS
Booster: ZBT-ZI/ARTERE
Fcs: DOX-PG2
Gen: HOY-B1000
Rad: RRX-COT-GK10
Exten: BEX-BAMS-287
Back Units: EXM-DD02
Optional Parts:
SP-BCNDR
SP-CIR-X
SP-ECM-JAM
SP-CBRK
SP-S/SCR
SP-ENE-SCR
SP-BSI-LE
This AC is overweight, but can be used because you have already completed 100% of the game. This AC will have a faster turning speed than Ultimate Nineball. Begin the fight. Turn on missile interceptor extensions. You must circle around him, touching the floor often. If you do not stay close to the floor he will keep flying around, launching missiles. As soon as he touches down to use his pulse rifle or machine guns, start to strafe one way without your boosters. Start lighting him up with your dual grenade launcher arms. He will repeatedly try to hit you with a flying laser blade attack, but will barely miss. If he gets too close with the laser blade, tap your boosters to evade. Keep doing this and it will only take six or seven hits before your massive firepower and superior turning speed overwhelm him.
Old Gal: Complete Attack the military warehouse BEX-BT180
Old Gal: Complete All Missions EWG-RF-10LB
Horwick Mountains: Complete All Missions ELN070
Jump on top of the enemy. You will have to fight one on one. Keep shooting his head. He cannot hit you there, and its an easy way to win.
Though it is rather obvious, you get parts whenever you complete all the missions at one location.
Whenever you go in to a mission with the threat of drowning, equip Anti-Gravity Legs. You will float on top of the water instead of sinking.
Core: ZCL-X/A2
Legs: ZLN-EKI/SRRT
Boosters: ZBT-Z1/ARTERE
FCS: DOX-ELENA
Generator: HOY-BV2500
Radiator: RPS-MER/A3
Arms: ZAN-202/TEM
Inside: Either Inside Orbit Canon or INW-DM-R11
Extension: BEX-BAMS-287
Back unit R: ZXR-S/STEALTH
Back unit L: ZXR-S/STEALTH
Arm unit R: ZWF-S/Night
Arm unit L: LS-MOONLIGHT
Core: ZCL-XA/2
Arms: ZAN-414/SLA
Legs: ZLB-7744/VAT
Booster: ZBT-Z1/ARTERE
FCS: DOZ-ELENA
Generator: HOY-BV2500
Radiator: RBG-C1X5000
Inside: None
Extension: None
Back Unit R: EWM-5608
Back Unit L: EWM-5608
Arm R: Karasawa-MK2
Arm L: ELS-3443
Optional Parts
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BE++
SP-E/SAVER
Color: Night Black
Grade excellent
AP: 8268
Price: 633200
Note: This is a very good AC that can be used to dodge missiles with ease. It does not have the best defense, but makes up for it with speed. This AC is not overweight.
Core: ZCH-GR/1
Arms: ZAN-707/E
Legs: ELC-HTT0808
Booster: N/A
FCS: DOX-PG2
Generator: GPS-BVX/10
Radiator: RRX-COT-GK10
Inside: N/A
Extension: BEX-BAMS-287
Back Unit R: ZRS-554/BW
Back Unit L: EWR-M40
Arm Unit R: KARASAWA-MK2
Arm Unit L: ZES-99/MIRROR
Note: This bot has an excellent rating. If you use the shield correctly you can defeat anyone with it.
Core: ECL-ONE
Arms: EAW-MG-03
Legs: ELF-XX33
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RAX-COT-1550
Inside: NONE
Extension: NONE
Back Unit R: EWC-CNG4000
Back Unit L: EWC-CNG4000
Arm Unit R: NONE
Arm Unit L: NONE
Optional Parts: NONE
AC Colors:
Base colors: R-200 G-140 B-0
All other colors: R-0 G-0 B-0
AP: 8054
Price: 559900
Grade: Good
Note: Machine gunman. Use this to defeat Zanterhook. It is also effective with many other missions because of its extremely rapid fire.
Core: ZCH-GR/1
Arms: ZAW-LC/NPM
Legs: ZLN-EKI/SRRT
Booster: ZBT-ZI/ARTERE
FCS: DOX-ELENA
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: None
Extension: BEX-BRM-04
Back Units: EWX-VLS241
Note: The twin laser cannons are a nice backup weapon, but the real prize is the vertical missiles coupled with the missile extension parts. You can fire at them from behind walls, and it still hurts them. Damage is not important, but speed is. That is why the legs are there. This AC is overweight, but quite possibly the best AC for two player battles.
Core: ZCL-XA/2
Arms: ZAN-202/TEM
Legs: ZLN-9001/A
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: GPS-BVX/IO
Radiator: RRX-COT-GKI0
Inside: (none)
Extension: BEX-BDI50
Back Unit: ZWX-E90/MAC
Arm Unit R: Karasawa-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts:
SP-BE++
SP-VIECH
SP-BCNDR
SP-E/SAVER
Price: 726,000 (with optional parts.)
Overall Performance Points: 46413
Core: ECL-ONE
Arms: ZAW-2/SAMURAI
Legs: ELN-02SLD
Booster: EBT-GR4300
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: NONE
Extension: BEX-BRM-04
Back Unit R: EWM-S612
Back Unit L: EWM-S612
Arm Unit R: NONE
Arm Unit L: NONE
Optional Parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-CIR-K
SP-BFS/LOSP
AC Colors:
Base: R: 141,G: 141,B: 111
Aid: R: 80,G: 60,B: 60
Optional: R: 200,G: 200,B: 200
Detail: R: 200,G: 0,B: 0
Joint: R: 100,G: 100,B: 100
AP: 7624
Weight: 7372
Price: 823,800c
Overall: 32,413
Grade: Good
Note: This AC has a lot of missiles and is good in close and long range combat. Use this to take out MTs and some of the Ravens in the game.
Core: ECL-ONE
Arms: EAW-MG-03
Legs: ZLB-3322/OP
Booster: ZBT-ZI/ARTERE
FSC: LODD-BLAZER
Generator: HOY-B1000
Radiator: RPS-MER/A3
Inside: NONE
Extension: BEX-BRM-04
Back Unit R: EWM-5612
Back Unit L: EWM-5612
Arm Unit R: NONE
Arm Unit L: NONE
Optional Parts:
SP-BFS/LOSP
Note: This AC has a major payload of missiles. No one will be able to dodge all off them.
Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: EAN-02-BG
Legs: ELN-070
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RPS-MER/A3
Inside: INW-BD-XVX
Externsion: BEX-BAMS-287
Back Unit R: None
Back Unit L: BRS-B-OSPREY
Arm Unit R: KARASAWA-MK2
Arm Unit L: ELS-3443
Optional Parts:
SP-S/SCR
SP-ENE-SCR
SP-RCNDR
SP-BSI-LE
SP-CIR-K
SP-BE++
SP-ENE-ACC
AC Colors:
Base: R 0, G 0, B 0
All other colors: R 170, G 120, B 0
AP: 7352
Price: 778800 (Without optional parts)
Grade: Good
Note: This is a good AC to use. It is fast, and has some good firepower. It cannot take hits that well, and requires a lot of skill to use. You will have to stay out of the way of emery attacks and you will not have a lot of ammunition -- you will have to make most shots hit. This AC is not Overweight. If you start a new game without loading a save file from Armored Core 2, it will take time to buy all the parts. You have to get the legs by defeating all 5 Horwick Mountains missions. This AC is not good for all levels, but is good for a majority of them.
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-XA2/FF
Booster: EBT-GR4300
Radiator: RRX-COT-1550
Extension: NONE
Back Unit R L: ZWX-FO4/ORBIT
Arm Unit R: ZWG-BZ/HYDRA
Arm Unit L: ZLS-400/SL
Optional Parts:
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-CIR-K
SP-BFS/LOSP
SP-BCRK
AP:8054
Weight: 7572
Price: 747,200
Note: It is fast, but it does not have a lot of ammunition. Use this to defeat MT and Ravens such as Zaltehook, Deerhunter, Lumberjack, etc.
Core: ECL-ONE
Arms: EAW-MG-03
Legs: ELF-XX33
Boosters: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: Hoy-B1000
Radiator: RBG-CLX5000
Inside: None
Extension: BEX-BAMS-287
Back Unit R: EWX-GCN77-4
Back Unit L: EWX-GCN77-4
Arm Unit R: NONE
Arm Unit L: NONE
Optional Parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-CIR-K
AP: 7922
Price: 688000
Note: Moderately fast AC with exceptional fire power. Good at taking out MTs, and overheats ACs quickly.
Core: ZCH-GR/I
Arms: ZAN-AX/VISE
Legs: ELC-HTT0808
Booster: N/A
FCS: LODD-BLAZER
Generator: HOY-BI000
Radiator: RRX-COT-GKIO
Inside: N/A
Extension: BEX-BAMS-287
Back Units: ZWX-E9O/MAC
Arm Units: R-KARASAWA-MK2
Arm Units: L-ZLS-400/SL
Grade: Excellent
Weight: 10191
Price: 662300
AP/ Heath: 9620
Note: This is an extraordinary AC, yet it does take a little getting used to. Its offensive point is over ten thousand and has a defensive point of thirty four thousand to thirty five thousand.
Core: ZCL-XA/2
Arms: EAN-MWZ
Legs: ZLN-XA2/FF
Boosters: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-BV2500
Radiator: RBG-CLX5000
Inside: INW-OM-PRT
Extension: BEX-BAMS-287
Back Unit R: EWM-FIN-BOO
Back Unit L: EWC-GN44-AC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts:
SP-BCNDR
SP-ENE-ACC
SP-E/SAVER
SP-ECN-JAM
SP-BLS
AC Colors:
Base Color: R: 0 G: 0 B: 0
Aid Color: R: 50 G: 50 B: 50
Optional Color: R: 30 G: 30 B: 30
Detail Color: R: 200 G: 0 B: 0
Joint Color: R: 95 G: 95 B: 95
Note: This AC Overall Grade is Excellent. Also, it is a Human Plus AC, and also overweight. It is recommended for people to be good pilots, with the game completed, and to have done the Human Plus requirements.
Core: ZCL-XA/2
Arms: ZAN-202/TEM
Legs: ZLN-WA02/SS
Booster: ZBT-GEX/3000
FCS:DOX-ELENA
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-DM-PUPPET
Extension: ZEX-AL/REX
Back unit both: EWC-GN44-AC
Arm unit Right: EWG-HC-GN210
Arm unit Left: ELS-7880
Optional Parts: SP-BCNDR, SP-ENE-SCR, SP-S/SCR, SP-ECM-JAM, SP-CIR-K, and SP-SAB/J
Core: ECL-ONE
Arms: ZAN-004/B
Legs: ZLN-WAO2/SS
Booster: ZBT-GEX/3000
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-OM-PRT
Extension: BEX-BRM-04
Back Unit R: ZWM-M24/IMV
Back Unit L: EWC-GN44-AC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional parts: All of them
Base color: R: 200 G: 200 B: 200
Aid color R: 200 G: 200 B: 200
Optional color R: 0 G: 0 B: 0
Detail color: R: 0 G: 0 B: 0
Joint color R: 200 G: 200 B: 200
AP: 8226
Price: 1034000 (with optional parts)
Offensive points: 9105
Defensive points: 3275
Grade: Excellent
NOTE: This AC is overweight and is recommended for skilled pilots. This is great for swarming your opponent with missiles and giving them a quick death. Also note that no one will be able to build this exact core with out some outside help.
Head: ZHD-2000/SV
Core: ZCL-XA/2
Arms: EAN-S0
Legs: ELN-STVM
Boosters: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: Nothing
Extension: BEX-BAMS-287
Back Unit R: ZWC-1R/FLUX
Back Unit L: EWR-L24
Arm Unit R: EWG-MGSAW
Arm Unit L: LS-MOONLIGHT
Optional Parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-CIR-K
SP-BE++
SP-ENE-ACC
AC colors:
Base color: R-0,G-0,B-20
Aid color: R-0,G-15,B-0
Optional color: R-20,G-0,B-0
Detail color: R-140,G-150,B-0
Joint color: R-60,G-60,B-60
AP: 8422
Weight: 10013
Price: 755300 (without optional parts)
Total Price: 1002000 (with optional parts)
Grade: Excellent
Note: It is pretty fast and has lots of ammunition.
Core: ZCL-XA/2
Arms: ZAN-202/TEM
Legs: ZLN-9001/A
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: GPS-BVX/10
Radiator: RRX-COT-GK10
Inside: None
Extension: BEX-BD150
Back Unit R: ZWX-E90/MAC
Back Unit L: ZWX-E90/MAC
Arm Unit R: KARASAWA-MK2
Arm Unit L: LS-MOONLIGHT
Optional Parts:
SP-E/SAVER
SP-ECM-JAM
SP-VIECH
SP-CIR-K
AP: 8639
Price: 714700
Overall: 47051
Grade: Excellent
Note: This is the best AC for the money; worth it in every aspect. Probably the best bot until you have completed 100% of the game.
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