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Platform:
Super Nintendo

24hrGamers - Codes For The Addams Family
The Addams Family

Snap Thing's fingers:
Press L + R during the opening sequence to snap Thing's fingers.

Start with power-up:
Watch the game in demonstration mode. Press Start when Gomez takes an item to begin the game with the same item.

Secret power-up room:
At the start of the game, enter the hall of stairs and move to the left. Press Up after passing the last door on the left to enter a secret door that leads to Pugsley's Den. Go through the second secret door to reach a hidden power-up room behind the stairs.

99 lives:
Select the "Password" option at the start menu. Enter "1" until the game lets you in. Your remaining lives will display as "0". Once you die, you will have 99 lives.

Extra lives:
Move to the left edge of the screen instead of going through one of the two doors at the "Continue/Quit" screen that appears when a game is over. You will enter a secret room that contains four extra lives. To immediately display the "Continue/Quit" Screen, press Start during game play, highlight the quit option and press Select.

During game play, find the bear's mouth in the lower part of the portrait gallery that is not a source for the small bears. Walk into this mouth to find extra lives.

Hint: Basement passage:
Enter the music room and wait for the music to end. The passage to the basement will now be accessible.

Hint: Hidden items:
Jump into the bottomless pits to find extra items.
Password Effect
11111100 lives
&#KKNStart
99966Start with 3 hearts
V1913After Pugsley
B&J15After Grandma
BD#K4After Wednesday
BL91BAfter Fester
BZXYC5 Hearts, Pugsley rescued
BDSXY72 Lives, Granny rescued
BLKX872 Lives, 5 Hearts, only Morticia missing
B&1&B80 Lives, 5 Hearts, Granny & Pugsley rescued
71117100 Lives, 3 Hearts, Sword
W111W100 Lives, 4 Hearts, Sword
21112100 Lives, 5 Hearts, Sword
BLS&PFinal door open

Hint: Using the password system:
The game may be started with a new number of lives, different weapons, or other areas by changing the password. The characters in positions three and four control the number of lives, with position three being the "ones" digit and four the "tens" digit. Positions one and two control which areas have been completed and which weapon, if any, is present. Position five is the "check" that verifies that a password is valid. It should be changed by trial and error until the password is accepted.

Use the following number to character conversion, change positions three and four of a password to the desired number of lives. Note that the lives appear in reverse in the password; enter the characters for "07" for seventy lives.

Digit 3: 1 - #; 2 - K; 3 - S; 4 - 9; 5 - J; 6 - R; 7 - Y; 8 - Z; 9 - H; 0 - 1
Digit 4: 1 - K; 2 - 9; 3 - R; 4 - Z; 5 - 8; 6 - G; 7 - X; 8 - &; 9 - 6; 0 - 1

Keep entering the first four positions of an altered password with a different fifth position until it works. Passwords with 99 lives will not work. However, a valid 100 lives password may be created by entering "11" and keep changing the check position until it works.

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