24hrGamers - Codes For Super Dodge Ball Advance
Hint: Extra dream teams:
Hint: Play against stone team:
Hint: Super Throw:
Hint: Wacky Super Throw:
Hint: Counter Roulette Super Throw:
Hint: Call out teammate:
Hint: Duck or catch:
Hint: Super flip:
Hint: Switch managers:
Hint: Heroes: Super throws:
Ken
Tom
Paul
Ben
Neal
Fred
David
Jack
Hint: Canada Foxes: Super throws:
Roy
Sid
Troy
Lyle
Clark
Bruce
Ray
Gage
Hint: USA Braves: Super throws:
Sam
John
Mike
Randy
Bill
Steve
Jim
Dirk
Hint: England Knights: Super throws:
James
Harry
Scott
Henry
Roger
Peter
Cliff
Goaty
Hint: Holland Angels: Super throws:
Dirk
Franz
Gino
Hank
Fritz
Johann
Rolf
Der
Hint: Russia Bears: Super throws:
Boris
Ivan
Vlade
Pavel
Igor
Andre
Volf
Yakov
Hint: China Dragons: Super throws:
Lee
Chen
Lian
Chao
Wang
Tsai
Mao
Dung
Hint: Korea Bombers: Super throws:
Li
Chung
Han
Kim
Pak
Choi
Soo
Rhee
Hint: Japan Ninjas: Super throws:
Fuji
Sato
Honda
Aoki
Oda
Hino
Inoki
Baba
Hint: Australian Stars: Super throws:
Chad
Will
Miles
Todd
Bobby
Colin
Ted
Dude
Hint: Shooters: Super throws:
Leon
Dustin
Arnie
Wesley
Tim
George
Lance
Clint
Hint: Rockets: Super throws:
Pascal
Alex
Matt
Kevin
Sean
Carl
Walt
Rick
Hint: Ironmen: Super throws:
Meis
Muza
Jyabil
Hugo
Magnus
Yumil
Carm
Raskin
Hint: Warriors: Super throws:
Mark
Nate
Brad
Chris
Kats
Tats
Baofu
Sudou
Hint: Team Atlus: Super throws:
Gail
Yu
Suzy
Sonoko
Nick
John
Chuck
Aki
Enter championship mode and get your team to first rank. You will then challenge a dream team. You must defeat them two out of three times. There are five teams, the last being the Atlus team. Once you defeat them you can play as them. When you go through championship mode again you will fight a double of your team.
Play as the Atlus Dream Team and go to "Special". Reach all the way to the top and fight the Atlus Dream Team and the CPU's Atlus team will be stone characters. Note: You must unlock this team before you can do this trick.
Get the ball and back up slightly from the line. Then, press Forward(2) to run. On the third footstep or crunch, press Throw. You will perform a Super Throw. There are 50 Super Throws in all. You can also do a Pass Super Throw and a Running Jump Super Throw. Note: These can be blocked.
When you start, run and jump, then press A. In the middle of that, call somebody in, and press A -- if you press Right, Left, Up, or Down this will not be completed. Now, press B. If done correctly, the entire thing should look weird. To do annother Wacky Super Throw, press A when jumping in the air, then press B when one of your teammates catches it.
If your opponent throws a Roulette Super Throw wait a moment, then have your entire team jump to the opponents side by pressing R repeatedly. Then, back your currently selected player all the way to the end of your side of the court. The Roulette Super Throw will go back at them.
Press L to call out a teammate. They will run and jump across the line. You can then pass the ball to them and perform a Super Throw with them.
Press A to duck from a ball coming at you. Press B to catch a ball that is coming at you.
To do a super flip you must press Forward(2) to start running. While running, press A + B to jump. At the peak of your jump press A + B to do a super flip. Additionally, while your player is flipping you can press B to do a super throw.
Delete your saved game to get a one of four random managers.
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Pierce Shot
Jump: Mach Throw
Ground: Rising Shot
Jump: Star Shot
Ground: Wide Shot
Jump: Dive Shot
Ground: Accel Shot
Jump: Funky Throw
Ground: Insect Shot
Jump: Plague Shot
Ground: Sweep Shot
Jump: Supriser
Ground: Tornado
Jump: Seven Way
Ground: Loop Throw
Jump: Triple Shot
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Boomerang
Jump: Pause Shot
Ground: Whirlwind
Jump: Dizzy Throw
Ground: Seven Way
Jump: Satellite
Ground: Heatseeker
Jump: Meteor Shot
Ground: Mole Throw
Jump: Shapeshift
Ground: Expand Shot
Jump: Spiral
Ground: Snake Shot
Jump: Explosion
Ground: Chain Shot
Jump: Roulette
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Snake Shot
Jump: Snail Throw
Ground: Whirlwind
Jump: Sidewinder
Ground: Guided Shot
Jump: Return shot
Ground: Chain Shot
Jump: Dizzy Shot
Ground: Power Throw
Jump: Supriser
Ground: Gamble Shot
Jump: Meteor Shot
Ground: Satellite
Jump: Star Shot
Ground: Pause Shot
Jump: Mole Throw
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Guided Shot
Jump: Dive Shot
Ground: Explosion
Jump: Spiral Shot
Ground: Return Shot
Jump: Chain Shot
Ground: Piston Shot
Jump: Hailstorm
Ground: Pause Shot
Jump: Satellite
Ground: Gamble Shot
Jump: Rising Shot
Ground: Funky Throw
Jump: Plague Shot
Ground: Shapeshift
Jump: Boomerang
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Warp Throw
Jump: Split Throw
Ground: Power Throw
Jump: Explosion
Ground: Roulette
Jump: Piston
Ground: Tornado
Jump: Shapshift
Ground: Wide Shot
Jump: Accel Shot
Ground: Sidewinder
Jump: Z Attack
Ground: Gravity Hit
Jump: Compressor
Ground: Twin Shot
Jump: Mach Throw
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Seven Way
Jump: Accel Shot
Ground: Warp Throw
Jump: Funky Throw
Ground: Expand Shot
Jump: Split Throw
Ground: Sidewinder
Jump: Roulette
Ground: Plague Shot
Jump: Mach Throw
Ground: Boomerang
Jump: Gamble Shot
Ground: Pause Shot
Jump: Mole Throw
Ground: Shapeshift
Jump: Snail Throw
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Heatseeker
Jump: MultiThrow
Ground: Shapeshift
Jump: Dive Shot
Ground: Behind Shot
Jump: Meteor Shot
Ground: Twin Shot
Jump: Supriser
Ground: Boomerang
Jump: Explosion
Ground: Gravity Hit
Jump: Pause Shot
Ground: Seven Way
Jump: Return Shot
Ground: Spiral Shot
Jump: Hailstorm
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Whirlwind
Jump: Compressor
Ground: Heatseeker
Jump: Plague Shot
Ground: Guided Shot
Jump: Star Shot
Ground: Meteor Shot
Jump: Seven Way
Ground: Accel Shot
Jump: Z Attack
Ground: Power Throw
Jump: Chain Shot
Ground: Snake Shot
Jump: Dizzy Throw
Ground: Behind Shot
Jump: Gravity Hit
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Lightning
Jump: Rising Shot
Ground: Supriser
Jump: Mole Throw
Ground: Meteor Shot
Jump: Z Attack
Ground: Sweep Shot
Jump: Gamble Shot
Ground: Pierce Shot
Jump: Piston Shot
Ground: Spiral Shot
Jump: Hailstorm
Ground: Behind Shot
Jump: MultiThrow
Ground: Star Shot
Jump: Split Throw
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Star Shot
Jump: Gravity Hit
Ground: Satellite
Jump: Pause Shot
Ground: Chain Shot
Jump: Funky Throw
Ground: Rising Shot
Jump: Seven Way
Ground: Piston Shot
Jump: Roulette
Ground: Tornado
Jump: Behind Shot
Ground: Twin Shot
Jump: MultiThrow
Ground: Hailstorm
Jump: Gamble Shot
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Spiral Shot
Jump: Dizzy Shot
Ground: Explosion
Jump: Roulette
Ground: Funky Throw
Jump: Meteor Shot
Ground: Gamble Shot
Jump: Gravity Hit
Ground: Mole Throw
Jump: Boomerang
Ground: Supriser
Jump: Hailstorm
Ground: Loop Throw
Jump: Star Shot
Wide Shot
Split Throw
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Hailstorm
Jump: Sidewinder
Ground: Lightning
Jump: Compressor
Ground: Meteor Shot
Jump: Behind Shot
Ground: Plague Shot
Jump: Accel Shot
Ground: Split Throw
Jump: Gravity Hit
Ground: Supriser
Jump: Boomerang
Ground: Piston Shot
Jump: Chain Shot
Ground: Mole Throw
Jump: Snail Throw
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Return Shot
Jump: Supriser
Ground: Star Shot
Jump: Satellite
Ground: Funky Throw
Jump: Z Attack
Ground: Explosion
Jump: Pause Shot
Ground: Sidewinder
Jump: Snail Throw
Ground: Warp Throw
Jump: Compressor
Ground: Expand Shot
Jump: Behind Shot
Ground: Roulette
Jump: Spiral Shot
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Plague Shot
Jump: Funky Throw
Ground: Hailstorm
Jump: Chain Shot
Ground: Satellite
Jump: Mole Throw
Ground: Insect Shot
Jump: Gamble Shot
Ground: Rising Shot
Jump: Piston Shot
Ground: Split Throw
Jump: Sidewinder
Ground: Accel Shot
Jump: Dive Shot
Ground: Copy Throw
Jump: Shapeshift
Note: "Ground" indicates a super throw performed on the ground, and "Jump" indicates an airborne super throw.
Ground: Sweep Shot
Jump: Explosion
Ground: Random Shot
Jump: Return Shot
Ground: Split Throw
Jump: Mach Throw
Ground: Gravity Hit
Jump: Rising Shot
Ground: Insect Shot
Jump: Plague Shot
Ground: Lightning
Jump: Accel Shot
Ground: Roulette
Jump: Seven Way
Ground: Pierce Shot
Jump: MultiThrow